Increasingly
today children are joining the greater consumer culture. They are becoming consumers at a young age as
companies develop characters and products to entice them to into wanting, and
thus buying, more. Children’s
programming has evolved over the years to become more material-driven and to
exploit children like never before.
This past
summer I worked at our local Jewish Community Center’s daycare. In my experience there, I saw hundreds of
different products that children consume: Sesame
Street, Mickey Mouse, Thomas the Train, Dora the Explorer, Yo Gabba Gabba!...the
list goes on. One that stood out to me
in particular was Disney’s Cars. Disney/Pixar’s big screen hit has become a
popular obsession among children, and they insist on having all the products. Cars
products include but are not limited to:
-lunch boxes
-sneakers
-toys
-clothes (shirts, shorts, underwear, sweatshirts, jackets,
snow boots, even Crocs)
-backpacks
-sheets
-beds
-towels
-books
-figurines
-pop-up play tent
-stickers
-bathing suits
-diapers
-baby wipes
-folders, notebooks, pencils
-juice boxes
-fruit snacks
-yogurt
Upon
further research of Cars, I came across the website. It features videos, games, activities, and
cartoons for children, all of which sound seemingly harmless. It also features Cars products, blu-rays
and DVDs’, video games, downloads, and “Cars Land”, which is Cars’ own part of California’s Disney
Adventure Park. Their website is
blatantly trying to draw kids in and introduce them to products they’ll demand
from their parents. They advertise their
theme park so children will ask their parents to take them. They use videos and games to lure kids there
in the first place, and them bombard them with product advertisements. I found it interesting that when I clicked on
the “videos” link it brought me to a page with one option: buy.
Growing up
I was a “Barney child”. I was obsessed
with the big purple dinosaur and his caring ways. Barney was an imaginative, loveable, and wise
character that always taught right from wrong, and that “sharing is
caring”. Barney was a show that
taught simple lessons of morality to children, like fairness and equality, or
that everyone is special. Children
starring in the show set an example for how to behave. It engaged children with songs and always
exuded positive and encouraging messages. Barney
and Friends was a great program.
Unfortunately,
children aren’t watching shows like Barney
anymore, and their favorite characters expand into every other facet of their
lives through the products they feature.
I think this idea of spectacular consumption, in which products span
into our everyday life, was just beginning.
I had Barney VHS tapes, a few
t-shirts, a beach towel, a cup, and one stuffed Barney doll. I was living large
with my Barney gear, and yet if I was
a kid today I would feel deprived. The
amount of branded products children own today has multiplied since I was a
kid. Even things as simple as
toothbrushes and Band-Aids feature some popular children’s program.
There has
also been a shift in the types of products being consumed by kids due to
advances in technology. When I was a kid
we played games outside like kick the can, red rover, cops and robbers, mother
may I, and crack the whip. We played
board games and only sometimes watched movies or played on computers. Today every kid can use a computer. There are computer games for all ages, as
well as video games. Children are
playing on their Xbox, Play Station, or Wii, which they can buy games for that
feature their favorite programs, like Cars. Instead of playing outside, kids can spend
countless hours with that same product.
When I was young we played with Barbies, Furbys’ and stuffed
animals. We were exposed to some
branding, but we certainly were not drowning in it. Today children want the products that promote
their favorite character, and they want more.
Programs like Cars are becoming a part of our daily lives, and these programs are
teaching kids to be consumers. As
discussed in “Consuming Children”, children’s programming is becoming
increasingly materialistic and basically just features a lot of “THINGS”. Children are introduced to this consumer
culture and encouraged to engage. All of
the characters in Cars, are in fact
cars themselves. The characters kids are
looking up to now are gas-guzzling machines instead of big purple
dinosaurs. The cars go a step further to
teach kids branding. It shows them
different types of cars, and tells them how to think about each. They do this
subliminally by creating a likeable character that kids get attached to, and
thus the program has branded itself, and encouraged consumption.
Every kid knows and loves “Lightning McQueen”, and they’ll
want every product he’s on. Programs like this teach children that material
things are important, and also how to think of themselves.
Children’s
programs are teaching kids how to think about and identify themselves within
the larger culture. They teach children what’s
cool to wear, and what defines a nerd.
They teach them what body types are most desirable, and which are
not. They teach them what cars are the
nicest, and most expensive. They teach
them to attach positive or negative meaning to material things to measure
self-worth. They teach children
stereotypes. In the movie Cars, producers use stereotypical cars
to match stereotypical personalities.
Fillmore: your stereotypical hippie; a Volkswagon van |
Sally: your stereotypical lovely and desirable female character , girlfriend to the protagonist, voiced by Bonnie Hunt, attorney; a Porsche Carrera |
Luigi and Guido: your stereotypical Italians, speak only Italian, work changing tires; a Fiat |
Ramone: your stereotypical black character, paints cars; a Chevrolet Impala Lowrider (which bounces up and down.) |
Tow Mater: your stereotypical redneck, voiced by Larry the Cable Guy, protagonist's best friend; a rusty, beat-up, not-branded pick-up truck. |
Programs like Cars
teach children stereotypes consistent with our larger culture. At a young age they are being taught how to
view society and to lead a consumer lifestyle.
They are essentially being taught how to think. Children’s programing puts an emphasis on
material goods and encourages them to be life-long consumers.